Author

World

Type

Dungeon Rune

Written by Jimmy Clephane

Core Rules 1.0 created on 17th January 2023. Released under the Creative Commons CC BY 4.0 public licence. Use of this system for games and game worlds is encouraged in line with the conditions and guidelines of this licence.

Jimmy Clephane Dungeon Rune Rules

Adventures

Written by Jimmy Clephane

A set of pre-written adventures for Dungeon Rune, designed to help new Game Masters and players on the road to writing their own worlds and stories.

Jimmy Clephane Dungeon Rune Adventures

Mithrym

Written by Jimmy Clephane

Powerful wizards rule over the people as cunning artisans fashion great machines to lead the world into a bright tomorrow. Shrewd thieves and silent assassins move through the streets, pious priests and zealous paladins call out, skilled soldiers and fierce warriors battle for dominance all as the gods of order and chaos look down ... welcome to Mithrym!

Jimmy Clephane Mithrym Rules

At the Sign of the Running Horse

Written by Jimmy Clephane

It was a dark night when Lieutenant Elvin Ranlee arrived at the tavern in the woods. The sign showed a galloping black stallion and the enticing smell of ale and hot food called out to him after such a long day’s march. A crowd were gathered. Drinking, eating, singing and dancing, enjoying one another’s company. A large man was dancing and celebrating his latest job well done with strong ale and good cheer. A woman was passing the night with a good meal while she planned her next move. All as the City Watch approached in hot pursuit. How much could happen in just one night?

Jimmy Clephane Mithrym Stories

Den of Thieves

Written by Jimmy Clephane

Weeks have passed since the events at the Sign of the Running horse and Derville Anyth is coming to know the two men that she has thrown her lot in with. On their travels they find their way at last to the coast, to the wide ocean and the call of adventure on the high seas. There is just one thing first though, they need to navigate their way through the town of Linngan. Arriving on a clear, cold night they soon learn that there is more to this seemingly quiet town than meets the eye. And many of the eyes that are watching them do not seem friendly.

Jimmy Clephane Mithrym Stories

Skeleton Crew

Written by Jimmy Clephane

Dukki Reptan had never thought before how well the high-seas life might suit him. Fishing, sailing, drinking, singing. There’s a lot to be said for it! As he travels the shipping lanes with Elvin and Derville things seem to be going well until a chance encounter with some strange creatures shows them just how far off course they have come. This is a time for leadership and courage as they battle against the elements and the fortunes of the sea to find their way safely into dock at Khannath. Are they up to the task? Do they really know what lies in store for them?

Jimmy Clephane Mithrym Stories

Scales of Justice

Written by Jimmy Clephane

The city of Alexia has found a new means of policing its streets. A fantastic new creature has allowed the wardens to patrol the skies above, tracking down insurgents and bringing them swiftly to justice. So long as they can keep control and remind the creatures just who is in charge. In this installment, Elvin, Derville and Dukki have found themselves caught up in the machinations of civic leaders and peacekeepers as they try to make their way out into the wide expanse of Khannath. But can they avoid suspicion themselves? Or will the city turn on them too? After all, the innocent have nothing to fear.

Jimmy Clephane Mithrym Stories

Karovelon

Written by Jimmy Clephane

In the mists of time, before the planets and their moons were forged in the primordial furnace of the universe, a dying star, first of its kind, spun and shrank and fell in upon itself. The singularity was formed and into it came all other matter. With every new addition, its mass increased and it grew as the young universe grew also until all around it was the spinning, shining mass of the galaxy! But there, in its centre, the singularity remained, eating away at creation, pulling it further and further in. Mavros, we named it ... for it is always hungry.

Jimmy Clephane Karovelon Rules

A Motley Crew

Written by Jimmy Clephane

The following game has been written to give new Game Masters and Players an experience of all aspects of the Karovelon game. It includes ability checks, skill checks, traversing maps, normal combat as well as space combat, some of the weirder creatures of the Mavros system and a host of NPCs to interact with. At the end of the game, player’s characters will have levelled up twice and be nicely prepared for a full campaign.

Jimmy Clephane Karovelon Adventures